56 lines
1.2 KiB
C#
56 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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namespace game
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{
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public enum EnemyType : byte
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{
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Bomb = 0,
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Heist = 1,
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Aquarium = 2,
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}
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public class SetCampIDRequest
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{
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public string playerID;
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public int campID;
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}
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public class SetCampIDResponse
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{
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}
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public class GetCampIDRequest
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{
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public List<string> playerIDs;
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}
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public class GetCampIDResponse
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{
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public Dictionary<string, int> campIDs;
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}
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/// <summary>
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/// 敌人
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/// </summary>
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public class SetEnemyIDRequest
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{
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public string playerID;
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public string enemyID;
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public EnemyType enemyType;
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public int albumEventID;
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public string content;
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}
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public class SetEnemyIDResponse
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{
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}
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public class GetEnemyIDRequest
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{
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public string playerID;
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public EnemyType enemyType;
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public int albumEventID;
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}
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public class GetEnemyIDResponse
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{
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public EnemyType enemyType;
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public List<string> enemyIDs;
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public List<int> campID;
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//public List<float> scoreList;
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//public List<string> avatar { get; set; }
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//public List<string> displayName { get; set; }
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}
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} |