using System; using System.Collections.Generic; namespace game { public enum EnemyType : byte { Bomb = 0, Heist = 1, Aquarium = 2, } public class SetCampIDRequest { public string playerID; public int campID; } public class SetCampIDResponse { } public class GetCampIDRequest { public List playerIDs; } public class GetCampIDResponse { public Dictionary campIDs; } /// /// 敌人 /// public class SetEnemyIDRequest { public string playerID; public string enemyID; public EnemyType enemyType; public int albumEventID; public string content; } public class SetEnemyIDResponse { } public class GetEnemyIDRequest { public string playerID; public EnemyType enemyType; public int albumEventID; } public class GetEnemyIDResponse { public EnemyType enemyType; public List enemyIDs; public List campID; //public List scoreList; //public List avatar { get; set; } //public List displayName { get; set; } } }