Files
back_cantanBuilding/Assets/Scripts/UI/Washing/EventWashingCrosshair.cs
2026-05-26 16:15:54 +08:00

37 lines
821 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EventWashingCrosshair : MonoBehaviour
{
//[SerializeField] public float displayTime = 0f;
//private float remainingTime;
//public void SetAimPosition(Vector3 position)
//{
// this.gameObject.transform.position = position;
// remainingTime = displayTime;
// this.gameObject.SetActive(true);
//}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
//if (remainingTime > 0)
//{
// remainingTime -= Time.deltaTime;
// if (remainingTime <= 0f)
// {
// this.gameObject.SetActive(false);
// }
//}
}
}