37 lines
821 B
C#
37 lines
821 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EventWashingCrosshair : MonoBehaviour
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{
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//[SerializeField] public float displayTime = 0f;
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//private float remainingTime;
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//public void SetAimPosition(Vector3 position)
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//{
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// this.gameObject.transform.position = position;
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// remainingTime = displayTime;
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// this.gameObject.SetActive(true);
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//}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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//if (remainingTime > 0)
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//{
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// remainingTime -= Time.deltaTime;
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// if (remainingTime <= 0f)
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// {
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// this.gameObject.SetActive(false);
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// }
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//}
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}
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}
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