using System.Collections; using System.Collections.Generic; using UnityEngine; public class EventWashingCrosshair : MonoBehaviour { //[SerializeField] public float displayTime = 0f; //private float remainingTime; //public void SetAimPosition(Vector3 position) //{ // this.gameObject.transform.position = position; // remainingTime = displayTime; // this.gameObject.SetActive(true); //} // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { //if (remainingTime > 0) //{ // remainingTime -= Time.deltaTime; // if (remainingTime <= 0f) // { // this.gameObject.SetActive(false); // } //} } }