Files
2026-05-26 16:15:54 +08:00

40 lines
982 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing.Design;
using UnityEngine;
using UnityEngine.UI;
public class EventPartnerTips : MonoBehaviour
{
[SerializeField] private Button btnClose;
[SerializeField] private GameObject mainTip, buildBtnTip, buildTip;
private void Awake()
{
btnClose.onClick.AddListener(() => gameObject.SetActive(false));
}
public void ShowMainTip()
{
gameObject.SetActive(true);
mainTip.SetActive(true);
buildBtnTip.SetActive(false);
buildTip.SetActive(false);
}
public void ShowBuildBtnTip()
{
gameObject.SetActive(true);
mainTip.SetActive(false);
buildBtnTip.SetActive(true);
buildTip.SetActive(false);
}
public void ShowBuildTip()
{
gameObject.SetActive(true);
mainTip.SetActive(false);
buildBtnTip.SetActive(false);
buildTip.SetActive(true);
}
}