using System; using System.Collections; using System.Collections.Generic; using System.Drawing.Design; using UnityEngine; using UnityEngine.UI; public class EventPartnerTips : MonoBehaviour { [SerializeField] private Button btnClose; [SerializeField] private GameObject mainTip, buildBtnTip, buildTip; private void Awake() { btnClose.onClick.AddListener(() => gameObject.SetActive(false)); } public void ShowMainTip() { gameObject.SetActive(true); mainTip.SetActive(true); buildBtnTip.SetActive(false); buildTip.SetActive(false); } public void ShowBuildBtnTip() { gameObject.SetActive(true); mainTip.SetActive(false); buildBtnTip.SetActive(true); buildTip.SetActive(false); } public void ShowBuildTip() { gameObject.SetActive(true); mainTip.SetActive(false); buildBtnTip.SetActive(false); buildTip.SetActive(true); } }