40 lines
982 B
C#
40 lines
982 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Drawing.Design;
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using UnityEngine;
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using UnityEngine.UI;
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public class EventPartnerTips : MonoBehaviour
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{
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[SerializeField] private Button btnClose;
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[SerializeField] private GameObject mainTip, buildBtnTip, buildTip;
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private void Awake()
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{
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btnClose.onClick.AddListener(() => gameObject.SetActive(false));
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}
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public void ShowMainTip()
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{
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gameObject.SetActive(true);
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mainTip.SetActive(true);
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buildBtnTip.SetActive(false);
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buildTip.SetActive(false);
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}
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public void ShowBuildBtnTip()
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{
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gameObject.SetActive(true);
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mainTip.SetActive(false);
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buildBtnTip.SetActive(true);
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buildTip.SetActive(false);
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}
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public void ShowBuildTip()
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{
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gameObject.SetActive(true);
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mainTip.SetActive(false);
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buildBtnTip.SetActive(false);
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buildTip.SetActive(true);
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}
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}
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