Files
2026-05-26 16:15:54 +08:00

23 lines
579 B
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
// 状态的存储用的是PlayFab 吗?
namespace HexGrid
{
[CreateAssetMenu(fileName = "HexGridMap", menuName = "ScriptableObjects/HexMap")]
public class HexGridMap:ScriptableObject
{
public int width = 10;
public int height = 10;
//
public List<HexBuilding> buildings = new();
public List<HexZone> zones = new();
//
public void Clear()
{
buildings.Clear();
zones.Clear();
}
}
}