using System.Collections.Generic; using UnityEngine; using UnityEngine.Serialization; // 状态的存储用的是PlayFab 吗? namespace HexGrid { [CreateAssetMenu(fileName = "HexGridMap", menuName = "ScriptableObjects/HexMap")] public class HexGridMap:ScriptableObject { public int width = 10; public int height = 10; // public List buildings = new(); public List zones = new(); // public void Clear() { buildings.Clear(); zones.Clear(); } } }