Files
back_cantanBuilding/Assets/Scripts/EventPinball/MeasureSpriteRendererSize.cs
2026-05-26 16:15:54 +08:00

19 lines
563 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(SpriteRenderer))]
public class MeasureSpriteRendererSize : MonoBehaviour
{
void Update()
{
// 按下空格键测量精灵的大小
if (Input.GetKey(KeyCode.M))
{
var spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
float boundX = spriteRenderer.bounds.size.x;
Debug.Log("Sprite " + this.gameObject.name + " size: " + spriteRenderer.bounds.size.ToString("F2"));
}
}
}