using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(SpriteRenderer))] public class MeasureSpriteRendererSize : MonoBehaviour { void Update() { // 按下空格键测量精灵的大小 if (Input.GetKey(KeyCode.M)) { var spriteRenderer = gameObject.GetComponent(); float boundX = spriteRenderer.bounds.size.x; Debug.Log("Sprite " + this.gameObject.name + " size: " + spriteRenderer.bounds.size.ToString("F2")); } } }