19 lines
563 B
C#
19 lines
563 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(SpriteRenderer))]
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public class MeasureSpriteRendererSize : MonoBehaviour
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{
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void Update()
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{
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// 按下空格键测量精灵的大小
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if (Input.GetKey(KeyCode.M))
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{
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var spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
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float boundX = spriteRenderer.bounds.size.x;
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Debug.Log("Sprite " + this.gameObject.name + " size: " + spriteRenderer.bounds.size.ToString("F2"));
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}
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}
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}
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