Files
MinFt/Client/Assets/Scripts/UI/ChainPackBtn.cs
2026-04-27 12:07:32 +08:00

49 lines
1.2 KiB
C#

using asap.core;
using GameCore;
using UnityEngine;
using UnityEngine.UI;
public class ChainPackBtn : MonoBehaviour, IUIRedPoint
{
Button _button;
GameObject redpoint;
// private ThanksGivingPackData _data;
private void Awake()
{
// _data = GContext.container.Resolve<FishingEventData>().ChainPackWithProgressMigrationData;
_button = GetComponent<Button>();
redpoint = transform.Find("redpoint").gameObject;
// if (!_data.IsActive)
// {
// gameObject.SetActive(false);
// return;
// }
}
private void Start()
{
_button.onClick.AddListener(OnClickChainPack);
}
private void OnClickChainPack()
{
// _data.ShowChainPack();
}
void OnEnable()
{
// RedPointManager.Instance.AddRedPoint(_data.RedPointKey, this);
// SetRedPointState(_data.DoNeedPackRedPoint);
}
public void SetRedPointState(bool state)
{
// if (redpoint == null)
// {
// return;
// }
// redpoint.SetActive(state);
// gameObject.SetActive(_data.IsActive);
}
private void OnDisable()
{
// RedPointManager.Instance.RemoveRedPoint(_data.RedPointKey);
}
}