91 lines
4.3 KiB
C#
91 lines
4.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace cfg
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{
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public sealed partial class RodWaitingSequence : Bright.Config.BeanBase
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{
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public JSONNode json;
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public RodWaitingSequence(JSONNode _json)
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{
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{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
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{ var __json0 = _json["ZoneWeight"]; if(!__json0.IsArray) { throw new SerializationException(); } ZoneWeight = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } ZoneWeight.Add(__v0); } }
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{ var __json0 = _json["MoveTime"]; if(!__json0.IsArray) { throw new SerializationException(); } MoveTime = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } MoveTime.Add(__v0); } }
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{ var __json0 = _json["StayTime"]; if(!__json0.IsArray) { throw new SerializationException(); } StayTime = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } StayTime.Add(__v0); } }
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{ var __json0 = _json["StayMoveCount"]; if(!__json0.IsArray) { throw new SerializationException(); } StayMoveCount = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } StayMoveCount.Add(__v0); } }
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json = _json;
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PostInit();
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}
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public RodWaitingSequence(int ID, System.Collections.Generic.List<float> ZoneWeight, System.Collections.Generic.List<float> MoveTime, System.Collections.Generic.List<float> StayTime, System.Collections.Generic.List<float> StayMoveCount )
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{
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this.ID = ID;
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this.ZoneWeight = ZoneWeight;
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this.MoveTime = MoveTime;
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this.StayTime = StayTime;
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this.StayMoveCount = StayMoveCount;
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PostInit();
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}
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public static RodWaitingSequence DeserializeRodWaitingSequence(JSONNode _json)
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{
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return new RodWaitingSequence(_json);
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}
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public int ID { get; private set; }
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/// <summary>
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/// 0:失败区域<br/>1:成功区域<br/>2:漂亮区域<br/>3:完美区域<br/><br/>注意,开始都从0.5的位置进行移动
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/// </summary>
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public System.Collections.Generic.List<float> ZoneWeight { get; private set; }
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/// <summary>
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/// 单位秒
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/// </summary>
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public System.Collections.Generic.List<float> MoveTime { get; private set; }
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/// <summary>
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/// 到达在这个区域中的随机位置后,会在该区域进行滞留<br/>指针永不停止,会在区域中随机选择几个点位进行移动<br/>需要大于0
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/// </summary>
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public System.Collections.Generic.List<float> StayTime { get; private set; }
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/// <summary>
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/// 到达随机位置滞留时,随机选择点位的次数,至少为1
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/// </summary>
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public System.Collections.Generic.List<float> StayMoveCount { get; private set; }
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public const int __ID__ = -2124224377;
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public override int GetTypeId() => __ID__;
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public void Resolve(Dictionary<string, object> _tables)
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{
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "ID:" + ID + ","
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+ "ZoneWeight:" + Bright.Common.StringUtil.CollectionToString(ZoneWeight) + ","
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+ "MoveTime:" + Bright.Common.StringUtil.CollectionToString(MoveTime) + ","
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+ "StayTime:" + Bright.Common.StringUtil.CollectionToString(StayTime) + ","
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+ "StayMoveCount:" + Bright.Common.StringUtil.CollectionToString(StayMoveCount) + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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