Files
MinFt/Client/Assets/Scripts/Others/FishingCamHelper.cs
2026-04-27 12:07:32 +08:00

54 lines
1.1 KiB
C#

using UnityEngine;
public class FishingCamHelper : MonoBehaviour
{
[SerializeField]
private Camera fishCam;
private Camera mainCam;
private LayerMask mainCamMask;
[SerializeField]
private LayerMask fishCamMask;
private void Start()
{
mainCam = Camera.main;
mainCamMask = mainCam.cullingMask;
EnableFishingCam(false);
}
public void EnableFishingCam(bool enable)
{
if (enable)
{
fishCam.cullingMask = fishCamMask;
mainCam.cullingMask = mainCamMask - fishCamMask;
fishCam.enabled = true;
}
else
{
fishCam.cullingMask = 0;
mainCam.cullingMask = mainCamMask;
fishCam.enabled = false;
}
}
[ContextMenu("ActivateFishingCam")]
private void ActivateFishingCam()
{
EnableFishingCam(true);
}
[ContextMenu("DeactivateFishingCam")]
private void DeactivateFishingCam()
{
EnableFishingCam(false);
}
void LateUpdate()
{
fishCam.fieldOfView = mainCam.fieldOfView;
}
}