先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
30 lines
718 B
C#
30 lines
718 B
C#
using UnityEngine;
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using System.Collections;
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namespace RootMotion {
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/// <summary>
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/// Manages warning messages.
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/// </summary>
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public static class Warning {
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public static bool logged;
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public delegate void Logger(string message);
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public static void Log(string message, Logger logger, bool logInEditMode = false) {
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if (!logInEditMode && !Application.isPlaying) return;
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if (logged) return;
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if (logger != null) logger(message);
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logged = true;
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}
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public static void Log(string message, Transform context, bool logInEditMode = false) {
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if (!logInEditMode && !Application.isPlaying) return;
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if (logged) return;
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Debug.LogWarning(message, context);
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logged = true;
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}
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}
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}
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