Files
MinFt/Client/LocalPackages/FinalIK/Runtime/Shared Scripts/Warning.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

30 lines
718 B
C#

using UnityEngine;
using System.Collections;
namespace RootMotion {
/// <summary>
/// Manages warning messages.
/// </summary>
public static class Warning {
public static bool logged;
public delegate void Logger(string message);
public static void Log(string message, Logger logger, bool logInEditMode = false) {
if (!logInEditMode && !Application.isPlaying) return;
if (logged) return;
if (logger != null) logger(message);
logged = true;
}
public static void Log(string message, Transform context, bool logInEditMode = false) {
if (!logInEditMode && !Application.isPlaying) return;
if (logged) return;
Debug.LogWarning(message, context);
logged = true;
}
}
}