Files
back_cantanBuilding/Assets/Scripts/UI/RewardPopup/RewardNormal.cs
2026-05-26 16:15:54 +08:00

231 lines
7.2 KiB
C#

using asap.core;
using game;
using GameCore;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class RewardNormal : RewardPopupBase
{
[SerializeField]
private Transform tran_rewardParent;
[SerializeField]
private GameObject go_row;
[SerializeField] private PanelScroll ps;
[SerializeField] TMP_Text text_title, txt_rewardInfo;
[SerializeField]
private Button
btn_close,
btn_skip;
private List<GameObject> rows = new();
public bool IsShow;
List<RewardItemNew> rewardItemNews = new();
int childCount;
//间隔时间
public float intervalTime = 0.166f;
float maxWaitTime = 2.3f;
private void Awake()
{
btn_close.onClick.AddListener(OnClose);
btn_skip.onClick.AddListener(OnClick);
go_row.SetActive(false);
childCount = go_row.transform.childCount;
}
public void InitRestore(List<ItemData> dropItems)
{
text_title.text = LocalizationMgr.GetText("Server_1003");
Init(dropItems);
ShowRewardInfo(LocalizationMgr.GetText("Server_1004"));
}
public void InitAsync(List<ItemData> dropItems, string rewardInfo)
{
text_title.text = LocalizationMgr.GetText("UI_FishingRewardPanel_101002");
Init(dropItems);
ShowRewardInfo(rewardInfo);
}
void ShowRewardInfo(string rewardInfo)
{
if (!string.IsNullOrEmpty(rewardInfo))
{
txt_rewardInfo.gameObject.SetActive(true);
txt_rewardInfo.text = rewardInfo;
}
else
{
txt_rewardInfo.gameObject.SetActive(false);
}
}
async void Init(List<ItemData> dropItems)
{
receive.SetActive(true);
text_title.gameObject.SetActive(true);
InitResource(dropItems);
clickCount = 0;
jump = false;
IsShow = true;
gameObject.SetActive(true);
GameObject curParent;
btn_skip.gameObject.SetActive(true);
btn_close.gameObject.SetActive(false);
for (int i = 0; i < dropItems.Count; i += childCount)
{
curParent = Instantiate(go_row, tran_rewardParent);
curParent.SetActive(true);
rows.Add(curParent.gameObject);
var count = dropItems.Count - i;
for (int j = 0; j < childCount; j++)
{
curParent.transform.GetChild(j).gameObject.SetActive(j < count);
curParent.transform.GetChild(j).GetChild(0).gameObject.SetActive(false);
}
await Awaiters.NextFrame;
ps.verticalNormalizedPosition = 0f;
for (int j = 0; j < childCount; j++)
{
if (j < count)
{
var item = dropItems[i + j];
curParent.transform.GetChild(j).gameObject.SetActive(true);
var reward = curParent.transform.GetChild(j).GetChild(0).GetComponent<RewardItemNew>();
reward.SetRewardPopupData(item);
reward.gameObject.SetActive(true);
reward.PlayOpen();
rewardItemNews.Add(reward);
cfg.Item itemCfg = GContext.container.Resolve<cfg.Tables>().TbItem.GetOrDefault(item.id);
//GContext.Publish(new ResAddEvent(itemCfg.ID, itemCfg.Type, itemCfg.SubType));
if (jump)
{
}
else
{
await new WaitForSeconds(0.1f);
}
}
}
}
await Awaiters.NextFrame;
ps.verticalNormalizedPosition = 0f;
btn_skip.gameObject.SetActive(false);
btn_close.gameObject.SetActive(true);
AutoClose();
}
IEnumerator AutoCloseCoroutine()
{
yield return new WaitForSeconds(3f);
if (isAutoClose)
{
OnClose();
}
}
private int clickCount;
private bool jump;
private void OnClick()
{
if (IsShow)
{
clickCount++;
if (clickCount == 2)
{
jump = true;
}
}
}
private async void OnClose()
{
StopCoroutine("AutoCloseCoroutine");
btn_close.gameObject.SetActive(false);
CurRewardQCount curRewardQCount = new CurRewardQCount();
GContext.Publish(curRewardQCount);
if (curRewardQCount.count <= 1)
{
GContext.Publish(new MaskFadeAlpha());
text_title.text = "";
txt_rewardInfo.gameObject.SetActive(false);
}
receive.SetActive(false);
bool isfly = false;
float waitTime = 0f;
for (int i = 0; i < rewardItemNews.Count; i++)
{
isfly = rewardItemNews[i].ParticleAttractorCheck();
await Awaiters.Seconds(intervalTime);
if (isfly)
{
waitTime = maxWaitTime;
}
else
{
waitTime -= intervalTime;
}
}
if (!isShowTop)
waitTime -= 0.8f;
if (waitTime > 0)
await Awaiters.Seconds(waitTime);
rows.ForEach(x => Destroy(x.gameObject));
rows.Clear();
rewardItemNews.Clear();
IsShow = false;
GContext.Publish(new ShowData(RewardType.Destroy));
}
public void InitHide(List<ItemData> dropItems)
{
text_title.gameObject.SetActive(false);
ShowRewardInfo("");
InitResource(dropItems);
receive.SetActive(false);
btn_skip.gameObject.SetActive(false);
btn_close.gameObject.SetActive(false);
gameObject.SetActive(true);
GameObject curParent;
for (int i = 0; i < dropItems.Count; i += childCount)
{
curParent = Instantiate(go_row, tran_rewardParent);
curParent.SetActive(true);
rows.Add(curParent.gameObject);
var count = dropItems.Count - i;
for (int j = 0; j < childCount; j++)
{
curParent.transform.GetChild(j).gameObject.SetActive(j < count);
curParent.transform.GetChild(j).GetChild(0).gameObject.SetActive(false);
}
for (int j = 0; j < childCount; j++)
{
if (j < count)
{
var item = dropItems[i + j];
curParent.transform.GetChild(j).gameObject.SetActive(true);
var reward = curParent.transform.GetChild(j).GetChild(0).GetComponent<RewardItemNew>();
reward.SetRewardPopupData(item, false);
reward.canvasGroup.alpha = 0f;
reward.gameObject.SetActive(true);
rewardItemNews.Add(reward);
}
}
}
}
public async Task AllClose()
{
for (int i = 0; i < rewardItemNews.Count; i++)
{
rewardItemNews[i].ParticleAttractor();
}
await Awaiters.Seconds(maxWaitTime);
rows.ForEach(x => Destroy(x.gameObject));
rows.Clear();
rewardItemNews.Clear();
}
}