304 lines
5.9 KiB
C#
304 lines
5.9 KiB
C#
public enum GuideTriggerConditions
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{
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//上一组完成
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Next,
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//商店系统打开
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OpenSystem_Shop,
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//玩家首次登录
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First_login,
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//玩家解锁图鉴系统时
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UnlockSystem_Album,
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//测试用,玩家等级达到2级
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Level_2,
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//某个group完成,参数填groupname
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Group_Finish,
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//钓到不同鱼的数量,参数填鱼的数量
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GetDiffFishCount,
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//玩家解锁第二张地图后首次打开map界面
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FirstClickMap_AtMap2,
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//玩家的账号等级达到x
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AccountLevel,
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//None
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None,
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//熟练度积分等级
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FishMasteryLevel,
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//解锁某个功能时
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UnlockSystem,
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//钓到鱼的数量,和event的GetFishCount相同
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GetFishCount,
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//玩家第一次解锁{0}为最大倍率时,参数填倍率,比如想要玩家在第一次解锁10倍率的时候引导,则填10
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MaxMultiplierCount,
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//玩家获得第二根杆时
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GetSecondRod,
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//第一次有杆可以强化的时候,
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RodAscendAvailable,
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//玩家购买礼包,参数填shop表里礼包的主键
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BuyPack,
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//玩家第一次有杆可以升级的时候,
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RodUpgradeAvailable,
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//钓箱开启必要条件,玩家需要有紫色钓箱
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BoxOpenCondition,
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//玩家前期张力过大触发失败的
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HighTension,
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//玩家前期张力过小触发失败的
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LowTension,
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//解锁某个活动时 --TriggerConditionsParameter = 4-2 Type-SubType; 4-2-101 Type-SubType-RedirectID
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UnlockEvent,
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//第一章,当检测到钞票足够完成地图建造时
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GoBuilding,
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//鱼的道具id
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FishItemID,
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//根据洗车步骤进行触发
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EventWashingStep,
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//第一章,当检测到玩家钞票足够建到12级,指能够建完领取钓箱奖励
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GoBuilding02,
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//幸运卡牌,玩家第一次翻到倍率卡牌触发
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LuckyCardMultiply,
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}
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/// <summary>
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/// 添加序号,方便后续添加新组
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/// </summary>
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public enum GroupName
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{
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//玩家首次登录钓鱼引导1
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Fish_01 = 0,
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//第二次简单引导玩家钓鱼
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Fish_02 = 1,
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//引导玩家建造
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Build = 2,
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//引导玩家点击世界查看图鉴
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Map = 3,
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//引导玩家如何切换地图
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MapSwitch = 4,
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//建造长按弱引导
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BuildHold = 5,
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//没钞票时引导去钓鱼
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Fixguidance = 6,
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//引导装备新的紫色鱼竿
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Rod_01 = 7,
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//引导鱼竿强化
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Rod_02 = 8,
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//引导玩家钓鱼倍率
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Fish_03 = 9,
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//转盘玩法引导
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Wheel = 10,
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//轰炸玩法引导
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Bomb_01 = 11,
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//fixguidance之后的引导,为了实现让玩家首次点击时的一整套,第二次点击时只是弹窗的引导
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Fixguidance_01 = 12,
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//建造点击第六下,单独配置组
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Build_02 = 13,
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//第二次引导玩家调整倍率
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Fish_04 = 14,
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//自动钓鱼引导
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AutoFish = 15,
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//进阶鱼竿-限定礼包引导
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Rod_03 = 16,
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//进阶礼包-鱼竿大礼包引导
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Rod_04 = 17,
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//引导玩家修改个人信息
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PlayerInformation = 18,
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//公会新手引导
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Social = 19,
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//刺鱼引导
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StabFish = 20,
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//钓箱补给
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BoxOpen = 21,
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//玩家购买完首充礼包后的引导,衔接首充礼包链
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BuyPack01 = 22,
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//商店未解锁前,玩家第一次体力不足引导去建造
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Fixguidance_02 = 23,
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//钓鱼挑战赛
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Chanllenge = 24,
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//张力过大引导
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Tension01 = 25,
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//张力过小引导
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Tension02 = 26,
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//沙滩寻宝引导
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BeachTreasure = 27,
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//第一章引导玩家去建造
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GoBuilding = 28,
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//某个鱼放技能时触发引导
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FishSkill01 = 29,
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FishSkill02 = 30,
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//根据洗游艇步骤进行触发
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EventWashing01 = 31,
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EventWashing02 = 32,
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EventWashing03 = 33,
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EventWashing04 = 34,
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EventWashing05 = 35,
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EventWashing06 = 36,
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EventWashing07 = 37,
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EventWashing08 = 38,
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EventWashing09 = 39,
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EventWashing10 = 40,
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EventWashing11 = 41,
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//洗卡车新手引导
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EventWashingCar01 = 42,
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EventWashingCar02 = 43,
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EventWashingCar03 = 44,
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EventWashingCar04 = 45,
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EventWashingCar05 = 46,
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EventWashingCar06 = 47,
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EventWashingCar07 = 48,
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EventWashingCar08 = 49,
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EventWashingCar09 = 50,
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EventWashingCar10 = 51,
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EventWashingCar0201 = 52,
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EventWashingCar0202 = 53,
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EventWashingCar0203 = 54,
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EventWashingCar0204 = 55,
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EventWashingCar0205 = 56,
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EventWashingCar0206 = 57,
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EventWashingCar0207 = 58,
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EventWashingCar0208 = 59,
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EventWashingCar0209 = 60,
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EventWashingCar0210 = 61,
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//靶场射击活动引导
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Shooting = 62,
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//魔药
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EventPotion01 = 63,
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EventPotion02 = 64,
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//水族馆新手引导
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AquariumGuidance01 = 65,
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AquariumGuidance02 = 66,
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//刺鱼新手引导
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Raid = 67,
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Raid02 = 68,
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//第六条鱼的新手引导
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FishEscape = 69,
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//玩家的钱够建到12级的时候引导玩家建造
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GoBuilding02 = 70,
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//沼泽之王新手引导
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FishSkill03 = 71,
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//电钻活动引导
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Drilling = 72,
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//鱼缸建造新手引导
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Partner01 = 73,
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//弹珠新手引导
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Pinball01 = 74,
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//开完钓箱后的弱引导
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Build02 = 75,
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//升级完鱼卡获得战令奖励以后引导玩家调整倍率为10
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MultiplierChange01 = 76,
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//领取progess奖励
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ProgessRewardClaim01 = 77,
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//幸运卡牌引导
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LuckyCard01 = 78,
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LuckyCard02 = 79,
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//新手礼包引导
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BeginnerPack01 = 80,
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//足球靶场射击引导
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Shooting_02,
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}
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public enum CompleteType
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{
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None,
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ClickSpace,
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ClickButton,
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PanelOpen,
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Down,
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}
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public enum MaskType
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{
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None,
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Transparent,
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Black,
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}
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public enum HollowedType
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{
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Rect,
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Circle,
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}
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public enum TextBoxType
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{
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None,
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All,
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Head,
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NoHead,
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NoArrow,
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Popup,
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}
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public enum FingerType
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{
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None,
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Hold,
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Slid,
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}
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