Files
back_cantanBuilding/Assets/Scripts/UI/FishMap/MapFishAttribute.cs
2026-05-26 16:15:54 +08:00

53 lines
2.5 KiB
C#

using asap.core;
using cfg;
using GameCore;
using UnityEngine;
public class MapFishAttribute : MonoBehaviour
{
public FishAttribute[] fishAttributes;
private void Reset()
{
fishAttributes = GetComponentsInChildren<FishAttribute>();
}
public void SetFishAttribute(FishData data)
{
int level = GContext.container.Resolve<PlayerFishData>().GetDataLevel(data.ID);
cfg.FishCard fishCard = GContext.container.Resolve<Tables>().TbFishCard[data.FishCardID];
if (level >= fishCard.MaxLevel)
{
fishAttributes[0].text_num_max.gameObject.SetActive(true);
fishAttributes[0].text_num_before.gameObject.SetActive(false);
fishAttributes[0].text_num_max.text = fishCard.WeightMagList[fishCard.MaxLevel - 1].ToPercentageString();
fishAttributes[1].text_num_max.gameObject.SetActive(true);
fishAttributes[1].text_num_before.gameObject.SetActive(false);
fishAttributes[1].text_num_max.text = fishCard.DamageMagList[fishCard.MaxLevel - 1].ToPercentageString();
}
else
{
fishAttributes[0].text_num_max.gameObject.SetActive(false);
fishAttributes[0].text_num_before.gameObject.SetActive(true);
fishAttributes[0].text_num_before.text = level == 0 ? "0%" : fishCard.WeightMagList[level - 1].ToPercentageString();
fishAttributes[0].text_num_after.text = fishCard.WeightMagList[level].ToPercentageString();
fishAttributes[1].text_num_max.gameObject.SetActive(false);
fishAttributes[1].text_num_before.gameObject.SetActive(true);
fishAttributes[1].text_num_before.text = level == 0 ? "0%" : fishCard.DamageMagList[level - 1].ToPercentageString();
fishAttributes[1].text_num_after.text = fishCard.DamageMagList[level].ToPercentageString();
}
}
public void SetRewardShowData(FishData data, float startAtrribute1, float startAtrribute2)
{
int level = GContext.container.Resolve<PlayerFishData>().GetDataLevel(data.ID);
cfg.FishCard fishCard = GContext.container.Resolve<Tables>().TbFishCard[data.FishCardID];
fishAttributes[0].text_num_before.text = startAtrribute1.ToPercentageString();
fishAttributes[0].text_num_after.text = fishCard.WeightMagList[level - 1].ToPercentageString();
fishAttributes[1].text_num_before.text = startAtrribute2.ToPercentageString();
fishAttributes[1].text_num_after.text = fishCard.DamageMagList[level - 1].ToPercentageString();
}
}