Files
back_cantanBuilding/Assets/Scripts/Tables/TbRodOperatingStats.cs
2026-05-26 16:15:54 +08:00

118 lines
4.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class TbRodOperatingStats
{
private readonly RodOperatingStats _data;
public TbRodOperatingStats(JSONNode _json)
{
if(!_json.IsArray)
{
throw new SerializationException();
}
if (_json.Count != 1) throw new SerializationException("table mode=one, but size != 1");
_data = RodOperatingStats.DeserializeRodOperatingStats(_json[0]);
PostInit();
}
/// <summary>
/// 连击区时,每次鱼的掉血跳字
/// </summary>
public System.Collections.Generic.List<float> MaxDrawingHP => _data.MaxDrawingHP;
/// <summary>
/// 进度条最左侧伤害系数
/// </summary>
public System.Collections.Generic.List<float> MinDrawingHP => _data.MinDrawingHP;
/// <summary>
/// 按下时,每秒前进的百分比
/// </summary>
public System.Collections.Generic.List<float> BarIncreaseFast => _data.BarIncreaseFast;
/// <summary>
/// 松手时,每秒后退的百分比
/// </summary>
public System.Collections.Generic.List<float> BarDecreaseFast => _data.BarDecreaseFast;
/// <summary>
/// 按下时,每秒前进的百分比
/// </summary>
public System.Collections.Generic.List<float> BarIncreaseSlow => _data.BarIncreaseSlow;
/// <summary>
/// 松手时,每秒后退的百分比
/// </summary>
public System.Collections.Generic.List<float> BarDecreaseSlow => _data.BarDecreaseSlow;
/// <summary>
/// 进度条最左时,进度条前进系数
/// </summary>
public System.Collections.Generic.List<float> MinDampHard => _data.MinDampHard;
/// <summary>
/// 进度条最右时,进度条前进系数
/// </summary>
public System.Collections.Generic.List<float> MaxDampHard => _data.MaxDampHard;
/// <summary>
/// 进度条最左时,进度条前进系数
/// </summary>
public System.Collections.Generic.List<float> MinDampSoft => _data.MinDampSoft;
/// <summary>
/// 进度条最右时,进度条前进系数
/// </summary>
public System.Collections.Generic.List<float> MaxDampSoft => _data.MaxDampSoft;
/// <summary>
/// 处于连击区时,每秒增加的百分比进度
/// </summary>
public System.Collections.Generic.List<float> ComboInc => _data.ComboInc;
/// <summary>
/// 连击区大小占进度条百分比
/// </summary>
public System.Collections.Generic.List<float> ComboZoneScale => _data.ComboZoneScale;
/// <summary>
/// 连击状态下,进度条前进的额外参数
/// </summary>
public System.Collections.Generic.List<float> ComboBarIncAmp => _data.ComboBarIncAmp;
/// <summary>
/// 连击状态下,进度条后退的额外参数
/// </summary>
public System.Collections.Generic.List<float> ComboBarDecAmp => _data.ComboBarDecAmp;
/// <summary>
/// 颤抖反弹数值随机参数
/// </summary>
public System.Collections.Generic.List<float> BarShakeBounceRand => _data.BarShakeBounceRand;
/// <summary>
/// 颤抖动画最小值
/// </summary>
public System.Collections.Generic.List<float> BarShakeMinAmp => _data.BarShakeMinAmp;
/// <summary>
/// 颤抖动画最大值
/// </summary>
public System.Collections.Generic.List<float> BarShakeMaxAmp => _data.BarShakeMaxAmp;
public void Resolve(Dictionary<string, object> _tables)
{
_data.Resolve(_tables);
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
_data.TranslateText(translator);
}
partial void PostInit();
partial void PostResolve();
}
}