108 lines
3.1 KiB
C#
108 lines
3.1 KiB
C#
using asap.core;
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using GameCore;
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class LuckyTaskItem : MonoBehaviour
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{
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public LuckyTaskItemData data { get; private set; }
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GameObject bg_cliam;
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Button btn_claim;
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GameObject bg_normal;
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Button btnGo;
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TMP_Text taskDescText;
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List<RewardItemNew> rewardItemNews = new List<RewardItemNew>();
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GameObject mask;
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Action<LuckyTaskItem> action;
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int count = 0;
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private void Awake()
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{
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bg_cliam = transform.Find("bg_cliam").gameObject;
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btn_claim = transform.Find("bg_cliam/btn_claim/btn_green_c").GetComponent<Button>();
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bg_normal = transform.Find("bg_normal").gameObject;
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btnGo = transform.Find("bg_normal/btn_go/btn_green_c").GetComponent<Button>();
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taskDescText = transform.Find("text_task").GetComponent<TMP_Text>();
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for (int i = 0; i < 2; i++)
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{
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var rewardItem = transform.Find($"reward{i + 1}").GetComponent<RewardItemNew>();
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if (rewardItem != null)
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{
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rewardItemNews.Add(rewardItem);
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}
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}
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mask = transform.Find("bg_done").gameObject;
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}
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private void Start()
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{
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if (btnGo != null)
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{
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btnGo.onClick.AddListener(OnClick);
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}
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if (btn_claim != null)
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{
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btn_claim.onClick.AddListener(OnClick);
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}
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}
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public void Init(LuckyTaskItemData luckyTaskItemData, Action<LuckyTaskItem> action)
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{
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this.action = action;
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this.data = luckyTaskItemData;
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SetItem();
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}
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void SetItem()
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{
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Refresh();
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taskDescText.text = data.desc;
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var itemData = GContext.container.Resolve<PlayerItemData>().GetItemDataByDropId(data.reward);
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if (itemData != null)
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{
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count = itemData.Count;
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if (count > rewardItemNews.Count)
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{
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count = rewardItemNews.Count;
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Debug.LogError($"LuckyTask Reward {data.reward} > PanelItem Count");
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}
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for (int i = 0; i < rewardItemNews.Count; i++)
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{
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if (count > i)
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{
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rewardItemNews[i].gameObject.SetActive(true);
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rewardItemNews[i].SetData(itemData[i]);
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}
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else
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{
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rewardItemNews[i].gameObject.SetActive(false);
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}
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}
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}
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}
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public async Task Play()
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{
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data.state = -1; // 更新状态为已领取
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Refresh();
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for (int i = 1; i < count; i++)
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{
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rewardItemNews[i].ParticleAttractor(ignorePack: true);
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}
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await rewardItemNews[0].ParticleAttractor(ignorePack: true);
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}
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public void Refresh()
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{
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mask.SetActive(data.state == -1);
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btnGo.gameObject.SetActive(data.state == 0);
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bg_normal.gameObject.SetActive(data.state <= 0);
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bg_cliam.gameObject.SetActive(data.state == 1);
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}
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void OnClick()
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{
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action?.Invoke(this);
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}
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}
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