using asap.core; using GameCore; using System; using System.Collections.Generic; using System.Threading.Tasks; using TMPro; using UnityEngine; using UnityEngine.UI; public class LuckyTaskItem : MonoBehaviour { public LuckyTaskItemData data { get; private set; } GameObject bg_cliam; Button btn_claim; GameObject bg_normal; Button btnGo; TMP_Text taskDescText; List rewardItemNews = new List(); GameObject mask; Action action; int count = 0; private void Awake() { bg_cliam = transform.Find("bg_cliam").gameObject; btn_claim = transform.Find("bg_cliam/btn_claim/btn_green_c").GetComponent