25 lines
561 B
C#
25 lines
561 B
C#
using asap.core;
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using Game;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class SupplyDropItemLurecards : SupplyDropContentModel
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{
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public List<TMP_Text> text_num;
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public List<SkinnedMeshRenderer> skinned_meshes;
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public List<Material> material;
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public Transform singleCard;
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public GameObject fx_card_shuffle;
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public float playZMove = 3f;
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public float playTime = 3f;
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public void CardShuffle()
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{
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if (fx_card_shuffle)
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{
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fx_card_shuffle.SetActive(true);
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}
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}
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}
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