using asap.core; using Game; using System.Collections.Generic; using TMPro; using UnityEngine; public class SupplyDropItemLurecards : SupplyDropContentModel { public List text_num; public List skinned_meshes; public List material; public Transform singleCard; public GameObject fx_card_shuffle; public float playZMove = 3f; public float playTime = 3f; public void CardShuffle() { if (fx_card_shuffle) { fx_card_shuffle.SetActive(true); } } }