22 lines
666 B
C#
22 lines
666 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using com.fpnn.rtm;
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using UnityEngine;
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namespace com.fpnn.livedata
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{
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public delegate void RTMPushMessageDelegate(MessageCategory messageCategory, RTMMessage message);
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public class RTMPushProcessor
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{
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public KickoutRoomDelegate KickoutRoomCallback;
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public RTMPushMessageDelegate PushBasicMessageCallback;
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public RTMPushMessageDelegate PushChatMessageCallback;
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public RTMPushMessageDelegate PushCmdMessageCallback;
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public RTMPushMessageDelegate PushFileMessageCallback;
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public RTMPushMessageDelegate PushAudioMessageCallback;
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}
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}
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