using System; using System.Collections; using System.Collections.Generic; using com.fpnn.rtm; using UnityEngine; namespace com.fpnn.livedata { public delegate void RTMPushMessageDelegate(MessageCategory messageCategory, RTMMessage message); public class RTMPushProcessor { public KickoutRoomDelegate KickoutRoomCallback; public RTMPushMessageDelegate PushBasicMessageCallback; public RTMPushMessageDelegate PushChatMessageCallback; public RTMPushMessageDelegate PushCmdMessageCallback; public RTMPushMessageDelegate PushFileMessageCallback; public RTMPushMessageDelegate PushAudioMessageCallback; } }