36 lines
974 B
C#
36 lines
974 B
C#
using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EventWashingGestureFollow : MonoBehaviour
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{
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[SerializeField] public float displayTime = 0f;
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private float remainingTime;
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public void SetFollowPosition(Vector3 position, float speed)
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{
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float distance = Vector3.Distance(this.gameObject.transform.position, position);
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float time = distance / speed;
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this.gameObject.transform.DOKill();
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this.gameObject.transform.DOMove(position, time).SetEase(Ease.Linear);
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remainingTime = displayTime;
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if (this.gameObject.activeSelf == false) this.gameObject.SetActive(true);
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}
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// Update is called once per frame
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void Update()
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{
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if (remainingTime > 0)
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{
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remainingTime -= Time.deltaTime;
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if (remainingTime <= 0f)
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{
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this.gameObject.SetActive(false);
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}
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}
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}
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}
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