134 lines
4.5 KiB
C#
134 lines
4.5 KiB
C#
using cfg;
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using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace game
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{
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public class WashingGameAssembling : WashingGameRemove
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{
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#region 状态相关
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protected Transform m_OriginalTransform;
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private LongPressStuffBase m_NewItem;
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protected override void OperatedItemExecuteOverAction(LongPressStuffBase stuffBase)
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{
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// 道具飞回展示区
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m_Tool.MoveToExhibition();
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m_CurOperatedItem.StopAction();
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m_OriginalTransform = m_CurOperatedItem.transform;
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m_NewItem = m_CurOperatedItem;
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m_CurOperatedItem.gameObject.SetActive(false);
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m_CurOperatedItem = null;
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m_Status = EventWashingActionStatus.Ending;
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NewItemFallOff();
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int count = m_OperatedItems.Count;
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for (int i = 0; i < count; i++)
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{
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if (stuffBase == m_OperatedItems[i])
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{
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m_DataManager.WashingData.StepItems[i] = 1f;
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break;
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}
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}
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m_DataManager.SyncData();
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}
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private void NewItemFallOff()
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{
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m_NewItem.transform.position = m_NewItem.transform.position + new Vector3(0f, m_BouncingDistance, 0f);
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m_NewItem.gameObject.SetActive(true);
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m_NewItem.transform.GetComponent<Collider>().enabled = false;
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((StuffAssembling)m_NewItem).RestoreMaterial();
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((StuffAssembling)m_NewItem).StopBreathing();
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var tmp = m_NewItem;
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m_NewItem.transform.DOMoveY(m_NewItem.transform.position.y - m_BouncingDistance, m_BouncingTime).SetEase(Ease.OutQuad).OnComplete(() =>
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{
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tmp = null;
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m_Status = EventWashingActionStatus.Ending;
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if (OperatedItemProgress >= 0.999f)
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{
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if (m_DataManager != null)
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{
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m_DataManager.WashingData.Percent = 1f;
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m_DataManager.WashingData.IsOver = true;
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m_DataManager.SyncData();
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}
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FishingYachtAct.Publish<EventWashingConclusionData>(new EventWashingConclusionData());
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}
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});
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}
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#endregion
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#region 数据处理
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protected override void SyncGameData()
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{
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if (m_DataManager == null) return;
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EventWashingData washingData = m_DataManager.WashingData;
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bool syncData = false;
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int count = m_OperatedItems.Count;
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if (washingData.StepItems.Count == 0 && washingData.Percent == 0f && washingData.IsOver == false)
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{
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for (int i = 0; i < count; i++)
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{
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washingData.StepItems.Add(0f);
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}
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syncData = true;
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}
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else
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{
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for (int i = 0; i < count; i++)
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{
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if (washingData.StepItems.Count == i)
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{
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washingData.StepItems.Add(0f);
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m_OperatedItems[i].SetHaveExecutedTime(0f);
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m_OperatedItems[i].gameObject.SetActive(true);
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syncData = true;
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}
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else if (washingData.StepItems[i] >= 1f)
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{
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m_OperatedItems[i].SetHaveExecutedTime(m_OperatedItems[i].ConsumeTime);
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//if (!washingData.IsOver)
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//{
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// m_OperatedItems[i].gameObject.SetActive(false);
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//}
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((StuffAssembling)m_OperatedItems[i]).RestoreMaterial();
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((StuffAssembling)m_OperatedItems[i]).StopBreathing();
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}
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else
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{
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m_OperatedItems[i].SetHaveExecutedTime(washingData.StepItems[i] * m_OperatedItems[i].ConsumeTime);
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m_OperatedItems[i].gameObject.SetActive(true);
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}
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}
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}
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if (syncData) m_DataManager.SyncData();
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}
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#endregion
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#region 生命周期
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public override void InitGame(string name)
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{
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base.InitGame(name);
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this.m_GameType = EventWashingOperation.Installing;
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this.m_Status = EventWashingActionStatus.Invalid;
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}
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#endregion
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}
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}
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