Files
back_cantanBuilding/Assets/Scripts/EventLuckGame/EventLuckyCards/EventLuckyCardsPanel.cs
2026-05-26 16:15:54 +08:00

27 lines
1.3 KiB
C#

using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public partial class EventLuckyCardsPanel : MonoBehaviour
{
[SerializeField] private Animation ani, cardAni, mask;
[SerializeField] private Button btnClose, btn_reward, btnTicket, btnInfo, btnView, btn_select, btn_nextround, btn_start;
[SerializeField] private TMP_Text textTicketCount, text_progress, textTimer, costNum, multiplierNum;
[SerializeField] private RewardFly rewardFlyPrefab;
[SerializeField] private Image bar;
[SerializeField] private RewardItemNew wishprizeReward;
[SerializeField] private RewardItemNew rewardItem;
[SerializeField] List<EventLuckyCardItemBase> luckyCardsItems = new List<EventLuckyCardItemBase>();
[SerializeField] private LuckyCardsPrizetSelecte selectePanel;
[SerializeField] private GameObject wishprize, finger, multiplier, text_start, clickMask, RewradPopup;
[SerializeField] private DeferredRewardStashButton rewardStashButton;
[SerializeField] private EventLuckyNPCBase npc;
//特效
[SerializeField] private GameObject multiplier_fly, multiplier_light, wishprize_fly, wishprize_light, wishprize_show_1, wishprize_show_2;
[SerializeField] private float multiplier_fly_time = 0.5f, wishprize_fly_time = 0.5f, wishprize_show = 0.5f;
LuckyTaskBtn luckyTaskBtn;
}