27 lines
1.3 KiB
C#
27 lines
1.3 KiB
C#
using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public partial class EventLuckyCardsPanel : MonoBehaviour
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{
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[SerializeField] private Animation ani, cardAni, mask;
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[SerializeField] private Button btnClose, btn_reward, btnTicket, btnInfo, btnView, btn_select, btn_nextround, btn_start;
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[SerializeField] private TMP_Text textTicketCount, text_progress, textTimer, costNum, multiplierNum;
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[SerializeField] private RewardFly rewardFlyPrefab;
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[SerializeField] private Image bar;
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[SerializeField] private RewardItemNew wishprizeReward;
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[SerializeField] private RewardItemNew rewardItem;
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[SerializeField] List<EventLuckyCardItemBase> luckyCardsItems = new List<EventLuckyCardItemBase>();
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[SerializeField] private LuckyCardsPrizetSelecte selectePanel;
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[SerializeField] private GameObject wishprize, finger, multiplier, text_start, clickMask, RewradPopup;
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[SerializeField] private DeferredRewardStashButton rewardStashButton;
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[SerializeField] private EventLuckyNPCBase npc;
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//特效
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[SerializeField] private GameObject multiplier_fly, multiplier_light, wishprize_fly, wishprize_light, wishprize_show_1, wishprize_show_2;
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[SerializeField] private float multiplier_fly_time = 0.5f, wishprize_fly_time = 0.5f, wishprize_show = 0.5f;
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LuckyTaskBtn luckyTaskBtn;
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}
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