Files
back_cantanBuilding/Assets/Scripts/UIExtend/LongPressOrClickEventTrigger.cs
2026-05-26 16:15:54 +08:00

72 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
public class LongPressOrClickEventTrigger : UIBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerExitHandler,
IPointerClickHandler
{
public float durationThreshold = 1.0f;
public UnityEvent onLongPress = new UnityEvent();
public UnityEvent onClick = new UnityEvent();
public UnityEvent onDown = new UnityEvent();
public UnityEvent onUp = new UnityEvent();
private bool isPointerDown = false;
private bool longPressTriggered = false;
private float timePressStarted;
private void Update()
{
if (isPointerDown && !longPressTriggered)
{
if (Time.time - timePressStarted > 0.2f)
{
onLongPress.Invoke();
longPressTriggered = true;
}
// if (Time.time - timePressStarted > 0.2)
// {
// longPressTriggered = true;
// onLongPress.Invoke();
// }
}
}
public void OnPointerDown(PointerEventData eventData)
{
timePressStarted = Time.time;
isPointerDown = true;
longPressTriggered = false;
onDown.Invoke();
}
public void OnPointerUp(PointerEventData eventData)
{
isPointerDown = false;
onUp.Invoke();
}
public void OnPointerExit(PointerEventData eventData)
{
isPointerDown = false;
// onUp.Invoke();
}
public void OnPointerClick(PointerEventData eventData)
{
if (!longPressTriggered)
{
onClick.Invoke();
}
}
protected override void OnDisable()
{
base.OnDisable();
isPointerDown = false;
longPressTriggered = false;
}
}