Files
2026-05-26 16:15:54 +08:00

36 lines
890 B
C#

using System.Collections;
using System.Collections.Generic;
using cfg;
using UnityEngine;
public abstract class BaseEventData<T> where T: BaseEventRawData
{
private T _rawData;
public int EventId => _rawData.EventId;
public int RedirectId => _rawData.RedirectId;
private string _key;
public virtual void UploadData()
{
PlayFabMgr.Instance.UpdateUserDataValue(_key, Newtonsoft.Json.JsonConvert.SerializeObject(_rawData));
}
public virtual void LoadData(string s)
{
_rawData = Newtonsoft.Json.JsonConvert.DeserializeObject<T>(s);
}
public abstract void UpdateData(FishingEvent e);
}
public abstract class BaseEventRawData
{
public readonly int EventId;
public readonly int RedirectId;
protected BaseEventRawData(int eventId, int redirectId)
{
EventId = eventId;
RedirectId = redirectId;
}
}