Files
back_cantanBuilding/Assets/Scripts/UI/Setting/SignupRewardItem.cs
2026-05-26 16:15:54 +08:00

57 lines
1.3 KiB
C#

using asap.core;
using cfg;
using GameCore;
using System;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class SignupRewardItem : MonoBehaviour
{
public TMP_Text text_num;
public GameObject num_bg;
public GameObject received;
public Button btn_click;
Action OnClickReward;
private void Awake()
{
text_num = transform.Find("text_progress").GetComponent<TMP_Text>();
num_bg = transform.Find("bg_progress").gameObject;
received = transform.Find("received").gameObject;
btn_click = GetComponent<Button>();
}
public void SetReceived(bool _isReceived)
{
text_num.gameObject.SetActive(!_isReceived);
num_bg.gameObject.SetActive(!_isReceived);
received.SetActive(_isReceived);
}
private void Start()
{
if (btn_click != null)
{
btn_click.onClick.AddListener(OnClick);
}
}
void OnClick()
{
OnClickReward();
//GContext.container.Resolve<PlayerItemData>().ShowItemTips(id, transform);
}
public void SetData(Action onClickReward, string num)
{
OnClickReward = onClickReward;
//GContext.container.Resolve<IUIService>().SetImageSprite(icon, _tables.GetItemIconName(id), BasePanel.PanelName);
text_num.text = num;
}
}