120 lines
4.1 KiB
C#
120 lines
4.1 KiB
C#
using asap.core;
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using cfg;
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using game;
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using GameCore;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UniRx;
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using UnityEngine;
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using UnityEngine.UI;
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public class HomeBtnWashing : MonoBehaviour
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{
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[SerializeField] private TMP_Text textTimer;
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Button btn_washing;
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private DateTime endDateTime;
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void Awake()
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{
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btn_washing = GetComponent<Button>();
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EventWashingDataManager eventWashingDataManager = GContext.container.Resolve<EventWashingDataManager>();
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eventWashingDataManager.Init();
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eventWashingDataManager.InitGameData();
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// 更换图片
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var data = eventWashingDataManager.GetCurrentEventWashing();
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if (data != null)
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{
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Image icon = transform.Find("icon").GetComponent<Image>();
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GContext.container.Resolve<IUIService>().SetImageSprite(icon, data.IconID);
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}
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// 红点处理
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if (eventWashingDataManager != null)
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{
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if (eventWashingDataManager.IsRedDotDisplayed()) RedPointManager.Instance.SetRedPointState(RedPointName.Home_Washing, true);
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else RedPointManager.Instance.SetRedPointState(RedPointName.Home_Washing, false);
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}
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else RedPointManager.Instance.SetRedPointState(RedPointName.Home_Washing, false);
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// 活动倒计时处理
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FishingEventData fishingEventData = GContext.container.Resolve<FishingEventData>();
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int fishingEventID = fishingEventData.GetEvent(4, 4);
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if (fishingEventID < 0)
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{
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gameObject.SetActive(false);
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return;
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}
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Tables tables = GContext.container.Resolve<Tables>();
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FishingEvent fishingEvent = tables.TbFishingEvent[fishingEventID];
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endDateTime = DateTime.Parse((fishingEvent.TimeDefinition as LimitedTime)?.EndTime);
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//endDateTime = fishingEventData.GetEventEndTime(fishingEventID);
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//TimeSpan all = endDateTime - ZZTimeHelper.UtcNow();
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TimeSpan all = GetRemainingTime(endDateTime);
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double seconds = all.TotalSeconds - 1;
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if (seconds < 1)
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{
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gameObject.SetActive(false);
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return;
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}
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StartCoroutine(AttachTimer((float)seconds));
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textTimer.text = ConvertTools.ConvertTime2(all);
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Observable.Interval(TimeSpan.FromSeconds(1.0f)).Subscribe(_ =>
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{
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TimeSpan tmpAll = GetRemainingTime(endDateTime);
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textTimer.text = ConvertTools.ConvertTime2(tmpAll);
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if (tmpAll.TotalSeconds <= 0)
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gameObject.SetActive(false);
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}).AddTo(this);
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}
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private TimeSpan GetRemainingTime(DateTime endDateTime)
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{
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return endDateTime - ZZTimeHelper.UtcNow();
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}
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IEnumerator AttachTimer(float time)
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{
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yield return new WaitForSeconds(time);
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gameObject.SetActive(false);
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}
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// Start is called before the first frame update
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void Start()
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{
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btn_washing.onClick.AddListener(async () =>
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{
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EventWashingDataManager eventWashingDataManager = GContext.container.Resolve<EventWashingDataManager>();
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eventWashingDataManager.Init();
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string res = eventWashingDataManager.GetPreLoadStepResName();
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List<string> resList = new List<string>();
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resList.Add("FishingYachtAct");// 公共包
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resList.Add("audio_eventwashing_bgm");// 音效包
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resList.Add("Garage"); // 场景
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resList.Add(res); // 步骤,游戏
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ILoadResourceService loadResourceService = GContext.container.Resolve<ILoadResourceService>();
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bool isCanEnter = await loadResourceService.Loads(resList);
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if (isCanEnter)
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{
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GContext.Publish(new UnloadActToNextAct("FishingYachtAct"));
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}
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else
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{
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var panel = await UIManager.Instance.ShowUI(UITypes.CloudTransitionPanel);
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panel.GetComponent<CloudTransitionPanel>().SetBtn(true, () => GContext.Publish(new UnloadActToNextAct("FishingYachtAct")));
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}
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});
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}
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}
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