using asap.core; using cfg; using game; using GameCore; using System; using System.Collections; using System.Collections.Generic; using TMPro; using UniRx; using UnityEngine; using UnityEngine.UI; public class HomeBtnWashing : MonoBehaviour { [SerializeField] private TMP_Text textTimer; Button btn_washing; private DateTime endDateTime; void Awake() { btn_washing = GetComponent