39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using UniRx;
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using System;
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using GameCore;
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using asap.core;
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public class HomeBtnSelectionPack : MonoBehaviour
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{
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private TMP_Text _textTime;
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private SelectionPackData _selectionPackData;
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private Button _btn;
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private void Awake()
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{
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_textTime = transform.Find("text_time").GetComponent<TMP_Text>();
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_btn = GetComponent<Button>();
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_selectionPackData = GContext.container.Resolve<SelectionPackData>();
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if (!_selectionPackData.IsPackActivated )
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gameObject.SetActive( false );
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}
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// Start is called before the first frame update
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private void Start()
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{
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_btn.onClick.AddListener(async () => { await UIManager.Instance.ShowUI(UITypes.GiftSelectionPanel); });
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}
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private void OnEnable()
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{
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_textTime.text = ConvertTools.ConvertTime2(_selectionPackData.RemainingTime);
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Observable.Interval(TimeSpan.FromSeconds(1.0f))
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.Subscribe(_ => {
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_textTime.text = ConvertTools.ConvertTime2(_selectionPackData.RemainingTime);
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if (_selectionPackData.RemainingTime.TotalSeconds <= 0
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|| _selectionPackData.PurchaseCount >= _selectionPackData.MaxPurchaseCount)
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gameObject.SetActive(false); })
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.AddTo(this);
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}
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}
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