Files
back_cantanBuilding/Assets/Scripts/UI/ChainPackBtn.cs
2026-05-26 16:15:54 +08:00

45 lines
1.1 KiB
C#

using asap.core;
using GameCore;
using UnityEngine;
using UnityEngine.UI;
public class ChainPackBtn : MonoBehaviour, IUIRedPoint
{
Button _button;
GameObject redpoint;
private ThanksGivingPackData _data;
private void Awake()
{
_data = GContext.container.Resolve<FishingEventData>().ChainPackWithProgressMigrationData;
_button = GetComponent<Button>();
redpoint = transform.Find("redpoint").gameObject;
if (!_data.IsActive)
{
gameObject.SetActive(false);
return;
}
}
private void Start()
{
_button.onClick.AddListener(OnClickChainPack);
}
private void OnClickChainPack()
{
_data.ShowChainPack();
}
void OnEnable()
{
RedPointManager.Instance.AddRedPoint(_data.RedPointKey, this);
SetRedPointState(_data.DoNeedPackRedPoint);
}
public void SetRedPointState(bool state)
{
redpoint.SetActive(state);
gameObject.SetActive(_data.IsActive);
}
private void OnDisable()
{
RedPointManager.Instance.RemoveRedPoint(_data.RedPointKey);
}
}