Files
back_cantanBuilding/Assets/Scripts/Tables/TbConstructionInfiniteConfig.cs
2026-05-26 16:15:54 +08:00

90 lines
2.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class TbConstructionInfiniteConfig
{
private readonly ConstructionInfiniteConfig _data;
public TbConstructionInfiniteConfig(JSONNode _json)
{
if(!_json.IsArray)
{
throw new SerializationException();
}
if (_json.Count != 1) throw new SerializationException("table mode=one, but size != 1");
_data = ConstructionInfiniteConfig.DeserializeConstructionInfiniteConfig(_json[0]);
PostInit();
}
/// <summary>
/// 重置消耗钻石
/// </summary>
public int ResetCost => _data.ResetCost;
/// <summary>
/// 基础消耗钞票
/// </summary>
public int BasicCost => _data.BasicCost;
/// <summary>
/// perfect的返还钞票百分比
/// </summary>
public float PerfectReturnPoint => _data.PerfectReturnPoint;
/// <summary>
/// 钞票消耗的倍率序列
/// </summary>
public System.Collections.Generic.List<float> CashMagList => _data.CashMagList;
/// <summary>
/// 普通积分区间
/// </summary>
public System.Collections.Generic.List<int> GoodRankClamp => _data.GoodRankClamp;
/// <summary>
/// 优秀积分区间
/// </summary>
public System.Collections.Generic.List<int> FantasticRankClamp => _data.FantasticRankClamp;
/// <summary>
/// 普通返还钞票百分比
/// </summary>
public float GoodReturnPoint => _data.GoodReturnPoint;
/// <summary>
/// 优秀返还钞票百分比
/// </summary>
public float FantasticReturnPoint => _data.FantasticReturnPoint;
/// <summary>
/// 每次连击返还钞票
/// </summary>
public float ComboOnceReturnPoint => _data.ComboOnceReturnPoint;
/// <summary>
/// 返还钞票计算的连击上限
/// </summary>
public int ComboReturnMaxCount => _data.ComboReturnMaxCount;
public void Resolve(Dictionary<string, object> _tables)
{
_data.Resolve(_tables);
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
_data.TranslateText(translator);
}
partial void PostInit();
partial void PostResolve();
}
}