Files
back_cantanBuilding/Assets/Scripts/SupplyDrop/SupplyDropItemLurecards.cs
2026-05-26 16:15:54 +08:00

25 lines
561 B
C#

using asap.core;
using Game;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class SupplyDropItemLurecards : SupplyDropContentModel
{
public List<TMP_Text> text_num;
public List<SkinnedMeshRenderer> skinned_meshes;
public List<Material> material;
public Transform singleCard;
public GameObject fx_card_shuffle;
public float playZMove = 3f;
public float playTime = 3f;
public void CardShuffle()
{
if (fx_card_shuffle)
{
fx_card_shuffle.SetActive(true);
}
}
}