12 lines
338 B
C#
12 lines
338 B
C#
using GameCore;
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using UnityEngine;
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public interface ISupplyDropGameCtrl
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{
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SupplyDropCtrl supplyDropCtrl { get; set; }
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GameObject containerModel { get; set; }
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void InitData(SupplyDropCtrl supplyDropCtrl, int supplyDropId, ResetFishingStatusEvent resetFishing);
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void AddPlayerItem(ItemData itemData);
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void Dispose();
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}
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