125 lines
3.3 KiB
C#
125 lines
3.3 KiB
C#
using asap.core;
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using GameCore;
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using System;
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using System.Collections.Generic;
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using TMPro;
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using UniRx;
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using UnityEngine;
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using UnityEngine.UI;
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public class HomeBtnMiniBP : EventButtonResource, IUIRedPoint
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{
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public const string redKey = "MiniBP";
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public MiniBattlePassType Type = MiniBattlePassType.LuckMagic;
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MiniBattlePassDataModel miniBP;
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Image icon;
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Button btn;
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TMP_Text text_time;
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GameObject redpoint;
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IDisposable timerDisposable;
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private void Awake()
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{
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miniBP = GContext.container.Resolve<MiniBattlePassDataProvider>().GetModel(Type);
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icon = transform.Find("icon").GetComponent<Image>();
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text_time = transform.Find("text_time").GetComponent<TMP_Text>();
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btn = GetComponent<Button>();
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redpoint = transform.Find("redpoint").gameObject;
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if (!miniBP.IsShow() || miniBP.IsDone())
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{
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gameObject.SetActive(false);
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return;
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}
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CheckResource(new List<string>() { miniBP.PanelName, miniBP.Icon });
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}
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private void Start()
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{
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btn.onClick.AddListener(OnClickIn);
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}
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private void OnEnable()
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{
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ShowTimer();
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RedPointManager.Instance.AddRedPoint(redKey + Type, this);
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SetRedPointState(RedPointManager.Instance.GetRedPointState(redKey + Type));
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}
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public void SetRedPointState(bool state)
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{
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redpoint.SetActive(state);
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}
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void OnClickIn()
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{
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UIManager.Instance.ShowUILoad(new UIType(miniBP.PanelName));
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}
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void ShowTimer()
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{
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//剩余时间
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if (timerDisposable != null)
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{
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timerDisposable.Dispose();
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timerDisposable = null;
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}
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TimeSpan duration = miniBP.endTime - ZZTimeHelper.UtcNow();
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text_time.text = ConvertTools.ConvertTime2(duration);
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timerDisposable = Observable.Interval(TimeSpan.FromSeconds(1)).Subscribe(UpdateTimer);
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}
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public void SetShow()
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{
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miniBP = GContext.container.Resolve<MiniBattlePassDataProvider>().GetModel(Type);
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if (miniBP.IsShow() && !miniBP.IsDone())
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{
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ShowTimer();
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gameObject.SetActive(true);
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CheckResource(new List<string>() { miniBP.PanelName, miniBP.Icon });
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}
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}
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private void UpdateTimer(long _ = 0L)
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{
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text_time.text = ConvertTools.ConvertTime2(miniBP.endTime - ZZTimeHelper.UtcNow());
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if (!miniBP.IsShow())
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{
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Refresh();
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}
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}
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protected void Refresh()
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{
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if (timerDisposable != null)
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{
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timerDisposable.Dispose();
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timerDisposable = null;
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}
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gameObject.SetActive(false);
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}
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private void OnDisable()
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{
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RedPointManager.Instance.RemoveRedPoint(redKey + Type);
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if (timerDisposable != null)
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{
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timerDisposable.Dispose();
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timerDisposable = null;
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}
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}
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protected override void OnLoadEventResource()
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{
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miniBP = GContext.container.Resolve<MiniBattlePassDataProvider>().GetModel(Type);
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if (miniBP.IsShow() && !miniBP.IsDone())
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{
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gameObject.SetActive(true);
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IUIService uIService = GContext.container.Resolve<IUIService>();
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uIService.SetImageSprite(icon, miniBP.Icon);
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}
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}
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}
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