Files
back_cantanBuilding/Assets/Scripts/HexGrid/TerrainManager.cs
2026-05-26 16:15:54 +08:00

27 lines
720 B
C#

using UnityEngine;
namespace HexGrid
{
// 地形管理
// 未解锁的时候,放个黑块
public class TerrainManager : MonoBehaviour,IHexGridMediatable
{
[SerializeField] private Material unlockedMaterial;
[SerializeField] private Material lockedMaterial;
public void UpdateTerrainForZone(int zoneId)
{
var obj = GameObject.Find("ZoneTerrain_" + zoneId);
if (obj != null)
{
var rend = obj.GetComponent<Renderer>();
if (rend != null) rend.material = unlockedMaterial;
}
}
public void SetMediator(IHexGridMediator mediator)
{
}
}
}