Files
2026-05-26 16:15:54 +08:00

26 lines
627 B
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
namespace HexGrid
{
[System.Serializable]
public class HexZone
{
//
public int zoneId;
public string zoneName;
public bool isUnlocked;
// 只渲染边缘即可,暂时保留
public GameObject zoneObject; // Prefab / 解锁未建的时候构建一下
public List<HexSubZone> subZones = new();
public List<HexTile> tiles= new ();
public HexTile AddTile(HexTile tile)
{
tiles.Add(tile);
return tile;
}
}
}