using System.Collections.Generic; using UnityEngine; using UnityEngine.Serialization; namespace HexGrid { [System.Serializable] public class HexZone { // public int zoneId; public string zoneName; public bool isUnlocked; // 只渲染边缘即可,暂时保留 public GameObject zoneObject; // Prefab / 解锁未建的时候构建一下 public List subZones = new(); public List tiles= new (); public HexTile AddTile(HexTile tile) { tiles.Add(tile); return tile; } } }