34 lines
844 B
C#
34 lines
844 B
C#
using UnityEngine;
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public class EventLuckMagicSelectionView : MonoBehaviour
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{
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[SerializeField] private GameObject fxLoop, fxNormal;
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public void ShowStandByOrHide(Vector2? position = null)
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{
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if (!position.HasValue)
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{
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gameObject.SetActive(false);
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return;
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}
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transform.position = position.Value;
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gameObject.SetActive(true);
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fxLoop.SetActive(true);
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fxNormal.SetActive(false);
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}
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public void ShowBlinkOrStandBy(Vector2? position = null)
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{
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gameObject.SetActive(true);
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if (!position.HasValue)
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{
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fxLoop.SetActive(true);
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fxNormal.SetActive(false);
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return;
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}
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transform.position = position.Value;
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fxLoop.SetActive(false);
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fxNormal.SetActive(true);//
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}
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}
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