Files
2026-05-26 16:15:54 +08:00

32 lines
1.3 KiB
C#

using TMPro;
using UnityEngine;
using UnityEngine.UI;
public partial class EventLuckyCardItem : EventLuckyCardItemBase, IEventLuckyCardItem
{
public GameObject bgNormal;
public GameObject bgWishprize;
public GameObject card_back;
public GameObject reward_multiplier;
public TMP_Text reward_multiplier_num;
public RewardItemNew reward;
public GameObject claimed;
public GameObject multiplier;
public TMP_Text multiplier_num;
public Animation anim;
public Button btn;
private void Reset()
{
bgNormal = transform.Find("card_reward/bg_normal").gameObject;
bgWishprize = transform.Find("card_reward/bg_wishprize").gameObject;
card_back = transform.Find("card_back").gameObject;
reward_multiplier = transform.Find("card_reward/reward_multiplier").gameObject;
reward_multiplier_num = transform.Find("card_reward/reward_multiplier/text_num").GetComponent<TMP_Text>();
reward = transform.Find("card_reward/reward").GetComponent<RewardItemNew>();
claimed = transform.Find("card_reward/claimed").gameObject;
multiplier = transform.Find("card_reward/multiplier").gameObject;
multiplier_num = transform.Find("card_reward/multiplier/text_num").GetComponent<TMP_Text>();
anim = GetComponent<Animation>();
btn = GetComponent<Button>();
}
}