using TMPro; using UnityEngine; using UnityEngine.UI; public partial class EventLuckyCardItem : EventLuckyCardItemBase, IEventLuckyCardItem { public GameObject bgNormal; public GameObject bgWishprize; public GameObject card_back; public GameObject reward_multiplier; public TMP_Text reward_multiplier_num; public RewardItemNew reward; public GameObject claimed; public GameObject multiplier; public TMP_Text multiplier_num; public Animation anim; public Button btn; private void Reset() { bgNormal = transform.Find("card_reward/bg_normal").gameObject; bgWishprize = transform.Find("card_reward/bg_wishprize").gameObject; card_back = transform.Find("card_back").gameObject; reward_multiplier = transform.Find("card_reward/reward_multiplier").gameObject; reward_multiplier_num = transform.Find("card_reward/reward_multiplier/text_num").GetComponent(); reward = transform.Find("card_reward/reward").GetComponent(); claimed = transform.Find("card_reward/claimed").gameObject; multiplier = transform.Find("card_reward/multiplier").gameObject; multiplier_num = transform.Find("card_reward/multiplier/text_num").GetComponent(); anim = GetComponent(); btn = GetComponent