19 lines
1.1 KiB
C#
19 lines
1.1 KiB
C#
using UnityEngine;
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[CreateAssetMenu(fileName = "EventCanParamsCtrl", menuName = "ScriptableObjects/EventCanParamsCtrl")]
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public class EventCanParamsCtrl : ScriptableObject
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{
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[Tooltip("篮子图标出现延迟,从点击开始")] public float BasketShowDelay = 0f;
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[Tooltip("篮子图标出现时长")] public float BasketShowDuration = 55f/60f;
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[Tooltip("侧边篮子滑出延迟,从点击开始")] public float BasketSlideOutDelay = 0f;
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[Tooltip("上方篮子飞入延迟,从点击开始")] public float BasketFlyInDelay = 1f;
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[Tooltip("上方篮子循环动画播放延迟,从点击开始")] public float BasketFlyLoopDelay = 2f;
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[Tooltip("侧边篮子滑入延迟,从循环动画结束、罐头生成完毕后开始")] public float BasketSlideInDeltaDelay = 0f;
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[Tooltip("罐头生成间隔")] public float CanPopupInterval = 0.3f;
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[Tooltip("罐头生成时长")] public float CanPopupDuration = 0.5f;
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#if UNITY_EDITOR
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[Tooltip("DEBUG开启")]public bool IsDebugMode = false;
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[Tooltip("DEBUG限定宝石")] public EEventCanRewardType GemType = EEventCanRewardType.Green;
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#endif
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} |