using UnityEngine; [CreateAssetMenu(fileName = "EventCanParamsCtrl", menuName = "ScriptableObjects/EventCanParamsCtrl")] public class EventCanParamsCtrl : ScriptableObject { [Tooltip("篮子图标出现延迟,从点击开始")] public float BasketShowDelay = 0f; [Tooltip("篮子图标出现时长")] public float BasketShowDuration = 55f/60f; [Tooltip("侧边篮子滑出延迟,从点击开始")] public float BasketSlideOutDelay = 0f; [Tooltip("上方篮子飞入延迟,从点击开始")] public float BasketFlyInDelay = 1f; [Tooltip("上方篮子循环动画播放延迟,从点击开始")] public float BasketFlyLoopDelay = 2f; [Tooltip("侧边篮子滑入延迟,从循环动画结束、罐头生成完毕后开始")] public float BasketSlideInDeltaDelay = 0f; [Tooltip("罐头生成间隔")] public float CanPopupInterval = 0.3f; [Tooltip("罐头生成时长")] public float CanPopupDuration = 0.5f; #if UNITY_EDITOR [Tooltip("DEBUG开启")]public bool IsDebugMode = false; [Tooltip("DEBUG限定宝石")] public EEventCanRewardType GemType = EEventCanRewardType.Green; #endif }