14 lines
398 B
C#
14 lines
398 B
C#
using System.Threading.Tasks;
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using UnityEngine;
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public class EventBingoBaseballFly : RewardFly
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{
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public override async Task ShowAsync(CollectionItemFly itemFly)
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{
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Vector2 direction = itemFly.destPos - itemFly.sourcePos;
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direction.Normalize();
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transform.rotation = Quaternion.FromToRotation(Vector2.right, direction);
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await base.ShowAsync(itemFly);
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}
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}
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